Research Seminar: Learning Interfaces, Mastery Design & Game-Inspired Pedagogy
Research Seminar: Learning Interfaces, Mastery Design & Game-Inspired Pedagogy
Friday, February 27, 2026
03:30 p.m. - 04:30 p.m.
03:30 p.m. - 04:30 p.m.
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2026-02-27 15:30:00
2026-02-27 16:30:00
Research Seminar: Learning Interfaces, Mastery Design & Game-Inspired Pedagogy
Dr. SingChun Lee is a visiting professor at Pacific. His work focuses on computer graphics, augmented and virtual reality and interactive learning systems. His research explores how interface design and game-inspired approaches can improve engagement and accessibility in computing education.Talk Highlights:1. Which interface makes parse trees "click" most: typing, dragging, or VR?Head-to-head study of 3 platforms for building parse treesWhat changes: engagement, workload, and overall task experienceDesign takeaways for classrooms2. How large should a mastery-learning question bank be?Game-theory model of student behavior in mastery-style assessmentMulti-semester evidence on "gaming the system" vs. mastery learningA practical "sweet spot" where adding questions helps most3. How can a quest-based design make computer graphics more accessible?Computer Graphics Wizard AcademyInteractive "scrolls" + rapid visual feedback (WebGPU)Shader-first approach that builds confidence before heavier math
3601 Pacific Ave, Stockton, CA 95211, USA
America/Los_Angeles
public
Dr. SingChun Lee is a visiting professor at Pacific. His work focuses on computer graphics, augmented and virtual reality and interactive learning systems. His research explores how interface design and game-inspired approaches can improve engagement and accessibility in computing education.
Talk Highlights:
1. Which interface makes parse trees "click" most: typing, dragging, or VR?
- Head-to-head study of 3 platforms for building parse trees
- What changes: engagement, workload, and overall task experience
- Design takeaways for classrooms
2. How large should a mastery-learning question bank be?
- Game-theory model of student behavior in mastery-style assessment
- Multi-semester evidence on "gaming the system" vs. mastery learning
- A practical "sweet spot" where adding questions helps most
3. How can a quest-based design make computer graphics more accessible?
- Computer Graphics Wizard Academy
- Interactive "scrolls" + rapid visual feedback (WebGPU)
- Shader-first approach that builds confidence before heavier math