Research Seminar: Learning Interfaces, Mastery Design & Game-Inspired Pedagogy

Friday, February 27, 2026
03:30 p.m. - 04:30 p.m.
Add to Calendar 2026-02-27 15:30:00 2026-02-27 16:30:00 Research Seminar: Learning Interfaces, Mastery Design & Game-Inspired Pedagogy Dr. SingChun Lee is a visiting professor at Pacific. His work focuses on computer graphics, augmented and virtual reality and interactive learning systems. His research explores how interface design and game-inspired approaches can improve engagement and accessibility in computing education.Talk Highlights:1.    Which interface makes parse trees "click" most: typing, dragging, or VR?Head-to-head study of 3 platforms for building parse treesWhat changes: engagement, workload, and overall task experienceDesign takeaways for classrooms2.    How large should a mastery-learning question bank be?Game-theory model of student behavior in mastery-style assessmentMulti-semester evidence on "gaming the system" vs. mastery learningA practical "sweet spot" where adding questions helps most3.    How can a quest-based design make computer graphics more accessible?Computer Graphics Wizard AcademyInteractive "scrolls" + rapid visual feedback (WebGPU)Shader-first approach that builds confidence before heavier math 3601 Pacific Ave, Stockton, CA 95211, USA America/Los_Angeles public

Dr. SingChun Lee is a visiting professor at Pacific. His work focuses on computer graphics, augmented and virtual reality and interactive learning systems. His research explores how interface design and game-inspired approaches can improve engagement and accessibility in computing education.

Talk Highlights:

1.    Which interface makes parse trees "click" most: typing, dragging, or VR?

  • Head-to-head study of 3 platforms for building parse trees
  • What changes: engagement, workload, and overall task experience
  • Design takeaways for classrooms

2.    How large should a mastery-learning question bank be?

  • Game-theory model of student behavior in mastery-style assessment
  • Multi-semester evidence on "gaming the system" vs. mastery learning
  • A practical "sweet spot" where adding questions helps most

3.    How can a quest-based design make computer graphics more accessible?

  • Computer Graphics Wizard Academy
  • Interactive "scrolls" + rapid visual feedback (WebGPU)
  • Shader-first approach that builds confidence before heavier math
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Location
Chambers Technology Center
3601 Pacific Ave, Stockton, CA 95211, USA
Event Type